Remember that's an alpha - some things may not work, database is clear and map is nearly scratch. Also remember that you can download a lastest unstable version by a Subversion and compile it i.e. using TheForgottenDevCpp.
Features:
All from DeadTouch 3.0Alpha1 +:
Code:
* Better Exiva ( Avesta )
* New monsters ( Killavus )
* Access level configurable via talkactions.xml ( Killavus )
* Added addons to !buyhouse so it's possible to show price of house on doors ( Killavus )
* The so famous GM Invisible code ( Pedro B. )
* Amulet of Loss functions ( Killavus )
* Added onLook(cid, thing)
* All spells can have their own exhaust value now ( Killavus )
* Migrated to OTBv3 ( Avesta )
* Added an OTAdmin GUI called DTAdmin, written in Ruby/Qt4 ( Killavus )
* Added an 'implode(table, separator)' function for Lua scripting ( Killavus )
* Added onAdvance( cid, skilltype, prevskilllevel, nowskilllevel )
* /mark command ( Piotrek1447 )
* /t command now use param ( Piotrek1447 )
* Swimming System ( Piotrek1447 )
* Items from 8.2 - armors, legs, helmets, boots, distance weapons, melee weapons, amulets - 100% [not ammo included] (Killavus, Piotrek1447, Herby, Tairens)
* Fixed rule violation window bans
* Fixed weapons with level requirment
* Fixed many luascripts
Credits:
Code:
Killavus - Programmer
Piotrek1447 - LUA Scripter / Programmer
DeVoN SiX (yes, that guy from DevLand) - Mapper
Pekezu - Mapper
Herby - LUA Scripter
DzEjKeJ! - Guy to testing things on RL Tibia
Righ Clik Here
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